The weird thing is that all my devices, including the failing ones, report GL_OES_texture_half_float and GL_EXT_color_buffer_half_float. Note that on some devices (Nexus 5), the above works only when I use " GL_RGB" instead of " GL_RGB16F_EXT" as the internal format, on some (Nexus 6/7) it works only with GL_RGB16F_EXT, on some it works with both (Nexus 9) and on some it doesn't work with either (Nexus 4). How to install Halo MC WAR Texture Pack for Minecraft 1.Download the resource pack in a ZIP file format, do not unzip. The texture was created with GL_NEAREST minify and magnify mode. Halo MC WAR Texture Pack 1.5.2 was designed only for use with the server, not for anything else. GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0,įor type=GL_HALF_FLOAT_OES, this works on some devices, but gives a GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT status on others. Media in category 'Half-Life 2 textures' The following 200 files are in this category, out of 277 total. GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGB, width, height, 0, Only HL2 Beta Combine Soldier Nick Only FPS game Half life 2 Beta Combine Soldier. The texture and framebuffer are created like this: final int GL_RGB16F_EXT = 0x881B Credits: TheFunktasm for making the RTB Combine textures Valve fo. Using GLES 2.0 on Android, I am trying to render to a framebuffer backed by a texture.
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