Everything, including its main campaign, has been designed for cooperative online play, so taking on the game by yourself is distressingly easy and undramatic. Gears 3’s only real blemish, in truth, is its single-player experience. “I should want to be the rat with the feeder pellet who’s addicted to that one little thing in your game,” he told Gamasutra. Each of the game’s actions, from the concussive jerk of Fenix’s shotgun to the propulsive feeling of dodging out of the line of fire, begs to be repeated. As Tom Bissell showed in his aptly titled 2008 New Yorker profile of Bleszinski, “ The Grammar of Fun,” Epic’s designers took great care to make sure Fenix hurtled into position with a gratifying, controller-rattling thump, uttering just the right grunt and stirring up just the right amount of dust. And when you hit a button to send Fenix into cover, he does more than just sidle smoothly up to a wall. Instead, he enters the famed Gears “ roadie run,” in which the camera tightens on his bustling frame and jiggles frenetically, producing a thrilling feeling of urgent flight. When he runs, Fenix doesn’t just quicken his normal pace. Fenix’s sprint is similarly distinctive and purposeful.
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