That’s certainly the case with CK2, which has built both its sales and critical reputation over time, as more and more people have realized its potential as a story generator. The quote isn’t inspiring because of its tragedy, but instead, because it’s the perfect representation of Crusader Kings 2 project lead Henrik Fahraeus’ thesis in the presentation: that with the proper mixture of non-player actors, open-ended gameplay, conflict, randomization, AI actors with personality, and just a bit of scripted narrative, a game can become a surprise hit. The most inspiring line of the “Emergent Narrative In Crusader Kings 2” presentation at GDC was this: “…a warrior saint who weeps over the corpses of her dead family.” It’s the last line from an “After Action Report” on the Paradox forums. The result is something akin to a replayable Game of Thrones. The grand strategy game has become popular for it’s story-driven nature, but takes it cues from such games as The Sims.
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